![]() There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1) Difficulty will change within tiers as well as between tiers. Smoother Difficulty Curve: Better indication of the difficulty of an area. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. Ship Navigator Changes: Still not set in stone but the new idea is to give a local map with fog of war. Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now. Ore & Difficulty: Higher difficulty planets will have improved ore distribution Spaceship Dungeons: Very large, size of a planet.īiome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets. Space Combat: Way in the future, expect space combat and the ability to board other ships. ![]() Underground: More secrets will spawn below the surface More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons ![]() Macro Terrain Changes: Affect an entire planet’s terrain and weather NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests they will have improved inventories/behaviors depending on how valuable their surroundings are. We have a lot more than this in store (not yet discussed), but Xealaz over at reddit compiled such a nice list of the stuff we HAVE discussed that I wanted to share it with you. Quote So here is a non exhaustive list of additions coming to the game. ![]()
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